Output 1

Review, analysis and proposal of conceptual framework of the digital pedagogy in VET, with special focus on WBL

A1. Concept framework (Review, analysis and proposal of conceptual framework of the digital pedagogy in VET, with special focus on WBL)

A2. Definition and translation of final joint framework

Output 2

Development of digital course curricula

A1. Development of digital course curricula

A2. Definition and translation of digital course curricula

A3. Course piloting

Output 3

Development of digital course

A1. Development of the course

A2. Production of the course digital materials

A3. Course piloting

Output 4

Platform Development

A1. User Requirements for Web Platform

A2. Educational Content Preparation and Creation

A3. Web Platform Design and Development

A4. User Acceptance Testing of Web Platform

A5. User Manual

Output 5

Formulation of a game-based, virtual reality educational platform

A1. Roadmap on Virtual Reality and Virtual Worlds in VET training

A2. Roadmap on Training with Virtual Worlds

A3. Virtual world Architecture and Implementation

A4. Server configured and Software installed

A5. Avatar Management Webpage

A6. First version of 3D World with basic educational infrastructure

A7. Templates for the 3D learning scenarios

A8. Virtual classrooms, educational centers Libraries and Media Rooms

A9. Integration of Learning Material and courses in the 3D World

A10. Implementation of the training scenarios and learning activities

A11. Translations for the 3D World

A12. Authoring of the User’s Handbook

Output 6

Evaluation framework for VET teachers in form of peer evaluation

A1. Peer evaluation guidelines

A2. Peer evaluation training course curricula and materials

A3. Peer evaluation pilot